![]() Collapsing the stack will consolidate all operators from the bottom of the stack to a specific operator into a single baked operator node. If you want to bake certain parts of the stack you can use the collapse feature. This way even if you deselect the shape you can continue editing its operators until the stack is unpinned. Using the pin stack option in Ornatrix Maya operator stack you can lock the operator display to currently selected shape. Otherwise, you will always see the result of applying all operators inside the stack inside the viewport. When Show End Result is off, you will see the hair as it would appear if the currently selected operator was the last in the stack. the result of the currently selected operator within the stack. Click it to turn on or off the showing the end result of the operator stack vs. Or you can apply procedural operators above an existing Edit Guides shape to make some edits which can be baked back into the said shape's edits.Īt the top of an operator stack you will find the Show End Result toggle icon. By collapsing multiple operators you can also speed up the hair stack evaluation process. This is useful if you want to, for example, convert procedural changes made by a Frizz operator into object-space changes which cannot be directly edited. If you right click on one or more consecutive operators in the stack you can use the Bake menu option to capture the edits made by the selected operators into a single Edit Guides operator which replaces the selection. Operators can be pasted in a different hair stack from which they were copied. Select the operator above which you want to paste the copied operator.Select and right click on the operator you wish to copy.You can duplicate an effect of an operator by copying and pasting it. This is a great way of quickly disabling various effects within the hair during the editing process. When an operator is turned off it will no longer have any effect on the hair and will thus be bypassed during the evaluation pipeline. Most operators can be toggled on and off using the On/Off state toggle. This will also rename the Maya node for the operator. To rename an operator left-double click on its name, then enter a new name. Therefore, selection within the Operator Stack is a convenient way to quickly jump between various operators in your hair to see and adjust their parameters. This will highlight the node in the viewport and inside the Attribute Editor and enable any manipulators associated with the node. Selecting items within the Operator Stack will select the respective Maya node for the operator. To close the operator stack click the stack button again in the Ornatrix shelf or execute the OxShowHairStackDialog() command again. Type in the MEL command OxShowHairStackDialog() into the Maya script editor. ![]()
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